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Welcome to my portfolio!

I'm a Gameplay and Technical Designer looking for new opportunities to be a part of the industry that has brought me so much joy.

I'm experienced at working with Unreal Engine, Unity and Godot, as well as in designing, prototyping gameplay systems.

I'm
eager to join new projects professionally.

Check out my work below!

Projects

Caratula_edited.jpg

Depths of Faveg (2024)

My first solo-developed game, a Roguelike RPG centered around a semi-randomized class-based progression.

Main Tasks

  • Designed and implemented all systems and mechanics, as well as game content (such as classes and encounters) and UI.

  • Self marketed and published on Steam, Itch and GameJolt.


Caratula_edited.jpg

Pestilence (2023)

A First-person Stealth Game with mystical abilities, starring the God of Pestilence.

Awarded at Playstation Talents 2023.

Main Tasks

  • Designed and prototyped game mechanics and systems: enemy AI, abilities, UI implementation, dialogue system.

  • Provided support to level design team.

Jam Games

Keep it playing

Game made for the Malaga Game Jam 2024 #MJW18

A rythm game where you'll have to keep the music playing no matter what happens.

Role: Designer/Programmer

MiaWto

Game made for the first Mermelada Jam in 2023.

A micromanaging game in which you run a drive through with very busy clientele.

Role: Designer/Programmer

Clown Factory

Game made for the Global Game Jam 2023.

A management game where you try to keep a warehouse from rebelling by hiring clowns to keep workers happy.

Role: Designer/Programmer

About Me.

From a young age, I have always been infatuated by the world of videogames, and their potential as an artistic medium. As such, it was only natural that I ended up trying out game development, and eventually finding out that my vocation lied in the field of Game Design.

My journey started by joining a Degree in Software Engineering at the University of Seville, my home town, in which I gained proficiency in programming languages such as C++, C#, Java, Javascript and Python, while researching about game design and analysing games as a hobby.

On my third year, I put my degree on hold to join a Master's Degree in Game Design at U-tad, in Las Rozas, Madrid.

During this year I gained a lot of practical skills for the field of game design, and grew accustomed to working with game engines such as Unreal Engine, Unity and Godot.

My last project, Depths of Faveg, was an opportunity to touch on all parts of development as a solo dev, including previously foreign aspects to me such as project management and marketing. I believe it helped in making me more confident as a multi-disciplinary developer.

I love learning new things, growing, and pouring my passion into making games, and hope to be able to do it for many years to come and grow as a creator.

Outside of making games, I love playing drums, basketball, travel and of course, video games!

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